Worldbuilding Series Part 2

This post is the second in a three-part series. You can find parts one and three at these links.


Earlier this week I started talking about the early days of creating an entire fantasy universe from scratch, in answer to a question about how that worldbuilding has evolved over the years. Because I’ve been working in this universe for such a long time (since I was ten years old in 1989!) there have definitely been stages to that evolution.

In the previous installment, I described how the first details of Asrellion emerged from the tip of a child’s brain as she explained it to the new girl she wanted to befriend. And how, really, a lot of that early worldbuilding was pretty stupid. No fit foundation to build further work on top of.

Also, when you’re ten years old, then eleven, then twelve and onward, you’re constantly changing your mind about what you like, what’s interesting to you, what’s cool. You’re always learning new things and adjusting your understanding of the world and of yourself accordingly. You try on new self-identities like a new outfit every few months. All of this is just part of growing up. So in a very real way, Asrellion grew up with me through those years.

The next era of worldbuilding, as I started to clean up that mess while making new ones, was tumultuous but extremely productive.


Phase Two: I Have No Idea What I’m Doing, Actually, But That’s Okay?

When I was a toddler, The Hobbit made me want to write stories, but when I was sixteen, a book called Tigana made me realize that there’s a difference between writing a story down and storytelling. It honestly changed my life. Not immediately for the better.

The cover of Tigana by Guy Gavriel Kay.

After the utterly amazing and emotional storytelling journey of that book, I’m afraid I went through a pretty severe “I don’t know how to do that and I lack the ability to ever learn, so I should just give it up” phase. I’ve… had a few of those over the years. (I almost had another, many years later, after reading American Gods, but by then I was old enough to snap out of it by deciding that it didn’t matter if what I was writing was trash, comparatively, or if no one was ever going to read it, I still had to write.)

I did make another attempt at Mornnovin in junior high and high school after a friend lost more than two hundred pages of the original draft(!!!), forcing me to start over, but I wasn’t any more satisfied with that one than I was with the first.

But, while I was busy wallowing in this Imposter Syndrome, I was also reading a lot. A lot. I went to college as an English major and read a lot there too. And because I’d had my Storytelling Awakening, I was now really noticing what things did and did not contribute to an effective and well-told story. Even though I’d convinced myself I could never learn how to do it like the greats, I was, after all, learning.

The thing about being a writer, even one with Imposter Syndrome, is that you never completely stop making stuff up. In fact, what has usually ended up happening to me is that the more stymied I feel on the storytelling front, the more I tend to lean into thinking about the tiny unrelated details of the world that I feel like I’m being locked out of. Can’t write a story, I guess, but I sure can hyperfixate on calendars or spend an entire week thinking about how elves would go about having snowball fights!

So this became the heavy lifting phase of the evolution of Asrellion. Most of the names, places, dates, history, cultures, and intent shifted during this time, in my early to late twenties. I attempted yet another version of Mornnovin, and this time I actually made it all the way through an entire trilogy plus a related stand-alone novel. As the work progressed, the worldbuilding naturally filled itself in.

This era, roughly 1996-2008, is where we can trace most of the development of elven history and culture, as I finally gave serious thought to the elves I was writing rather than simply coasting on Tolkien’s work. It’s also when Tomanasíl Maiantar started to be a real character and not just a cartoon villain with no other purpose but to stand in the way of whatever cool thing Loríen wanted to be doing.

Not coincidentally, these were also my big fanfiction years. As a reader of fanfiction, and later a judge for an awards site, I came to be aware of which fantasy and storytelling elements people think of as “tropes,” which are considered overdone, and which are fan favorites. To be completely honest, fanfiction taught me more functional, usable information about the nuts and bolts of writing than school ever did.

I finally started keeping notes, which is probably important and one of the only useful things I took away from college. In fact, I sort of became obsessive about keeping everything consolidated in this cool three-ring binder with a pretty sun-moon-and-stars design on it. (Sadly it was one of those floppy binders and it eventually fell apart.) It gave me a unique thrill of satisfaction to flip through all of my reference materials and be able to actually see how much worldbuilding I was doing.

Possibly one of the biggest single things I did to grow the worldbuilding at this time was getting really serious about the conlang. There was an exercise I developed in these years where I would take a page of existing material – mine, someone else’s, whatever – and translate the entire thing into Elven. That meant figuring out consistent grammar applications; more, it also meant stopping every few words when I would encounter one that I hadn’t invented in Elven yet, giving some thought to the kind of sound that concept would have in the mind of an elf, doing a bit of research into existing world languages to sort of get a feel for the way people all over the world hear and think about that concept, then crafting something of my own. Doing whole pages like this got me way deep into building my own language. Who knows – maybe I’ll publish an Elven guide someday.

Two pages from my reference binder. A poem translated into Elven, left, and a poem written out in an early version of the Elven script, right. You can see evidence that I was still working it out and testing things on the page.

Aaaaaaaalsooo, and I almost wasn’t going to admit this, but… playing a lot of The Sims 2 during this time really helped me to see the various side-characters and locations and families as real entities going through the mundane business of daily life. Yes, I’m saying that I built various Asrellion locations in The Sims, popped my characters in, and watched them go about their lives. Apart from being terribly amusing (Sim!Lanoralas really really really hated Sim!Qroíllenas and honestly tried to spend all of his time working out on the weight bench. Chill, man. Sim!Neldorí is exactly what you would expect and never quit, and consequently, all of the other Sims hated him), it provided me with some unexpected insights into the social complexities of life in Asrellion. Yes, really. One reason the world of Asrellion feels lived-in is because I spent many computer hours actually watching it be lived in.

I think it also can’t be denied that the evolution of Asrellion was significantly impacted, in ways that are impossible to quantify, by seeing the major fantasy influence of my childhood brought to life on the big screen during these years.

Despite multiple stops, starts, dry spells, and mind-changes, this long phase of Asrellion’s evolution gave us:

  • solid prototypes of Mornnovin, Trajelon, Eselvwey, and the related Faríel, which you don’t know about yet
  • a more “human” Tomanasíl
  • map names and geological features that were the result of more than spur-of-the-moment thought – including “Asrellion” itself
  • most of the grammar and vocabulary of the Elven conlang
  • detailed visualizations of the individual cities of Evlédíen and the structure of elven society
  • a slimming down of the characters and story elements I was trying to cram into each novel
  • serious conceptualization work on Elven, Grenlecian, Telrishti, and Mysian cultures
  • much pondering of what it would mean to be immortal
  • the Creation Myth
  • fleshing-out of the deep history of Asrellion
  • Autumn Festival
  • the first throwaway appearance of a bodyguard named Sovoqatsu, somewhere in the middle of Eselvwey
  • The Eleven Noble Houses
  • endless “what would x character do in y situation” thought exercises
  • a noticeably Shakespearean flavor and tragic bent
  • the first binder full of detailed – and I mean detailed – supplemental notes, including
  • the first Elven glossary
  • the Elven alphabet
  • elven poetry (that you’ll never see lol)
  • the history of Naoise’s family
  • so many timeline charts
  • a brief obsession with pearlescent colored gel pens
  • the first time I thought about the calendar in Asrellion
  • rough outlines and character profiles for a 7-book series on the early days of Asrellion

I do still have a copy of the map from these years, but it’s pencil-drawn and far too smudged now to be of any use to anyone. A nice memento, I suppose.

An old pencil-drawn map of Asrellion on lined notebook paper, smudged beyond recognition.

This era is technically not the longest but is definitely the meatiest stretch in the history of the history of Asrellion. That’s because this is when I was learning how to do what I wanted to do, and how to be more thoughtful and intentional about doing it. It’s not a coincidence that I was doing a lot of living in these years too. Living is how you develop any ideas worth actually writing about.

Which set the stage for Phase Three.


The History of the History of Asrellion parts one and three.

We’re about to hit $3000 and that calls for a Festival

From the Kickstarter fundraising campaign for Trajelon: The Way of the Falling Star Book 2: Monday, March 9th 2020:

You know what? We’re closing in on $3000, which is incredibly exciting. Just $724 left to go, total! And with just over a week left in this campaign, we’re running out of time for me to spoil you with worldbuilding tidbits.

When I was fundraising for Mornnovin, I shared a quick primer of the history of Asrellion. (Parts One and Two.)

I unveiled the fancy new world map.

I gave a teaser of the sort of jewelry I’d be making for backers (which I’ve since shown you here,) giving you a sense of the elven aesthetic.

I introduced our cast of heroes one by one (or sometimes two by two): SovoqatsuVíelleSefaroBryant and LynAlyra and her brother DairinnColeNaoise, and Loralíenasa.

I even talked a bit about conlangs and gave a brief history of the construction of the Elven language I’ve created for the elves of Asrellion.

And then of course I shared an entire massive book with you (and some of you even got your hands on an additional short story, which is still available to anyone who can message me to show that they’ve shared this campaign to at least two social media platforms.)

I feel like you’re starting to get to know me and the world of Asrellion pretty well by now.

Now you’re getting a sneak peak at some new faces – although there are still more which must of necessity remain a secret until they appear in Trajelon. You’ll see why when you get there. But something else you might like to hear more about – that has maybe been shrouded in some degree of mystery until now – is this Autumn Festival thing I keep mentioning.

Festival makes a brief but useful appearance in Mornnovin. Loríen and a group of concerned elves use the cover provided by the occasion to hold a secret, subversive meeting. But what is Festival?

From Mornnovin, Chapter Eleven:

———————–

Long ago, in the early days of the Homeland, Festival had been an event that came only once every six years – a special, rare occasion when elves gathered together to celebrate Vaian’s Creation. After the War of Exile and the many years of suffering that followed, it had been Loralíenasa’s father, King Andras, who decreed that Festival would become an annual affair. Their people sorely needed the diversion from their sorrow.

And because they needed it, because the rest of the year was devoted to mourning what had been lost, the elves took Festival and its rules seriously. People would do things on these three nights and the two days between them that would fly in the face of who they were. For some it would mean standing before a crowd at a tea or khala house and reciting poetry. For others it would mean entertainment of an altogether darker and more carnal character. What happened behind Festival masks was never spoken of again.

———————–

So, yeah. The short version is that elves are incredibly uptight and Festival is the only time they let themselves have fun. And they take their fun very, very seriously.

Because they’re so serious about Festival not just for its entertainment value but for its – for lack of a better term – religious significance, they’ve gone out of their way to ensure that Festival is accessible to all elves. Through a lottery system, everyone has to take turns running the necessary services over the course of those three nights and the two days between them. No one is exempt. Instead of currency, everyone is given a stipend of Festival credits to spend, which is also good throughout the year for artisans who specialize in Festival costumery. (Hoarding costumes after the event is discouraged but not outlawed – it’s considered polite to return an especially gorgeous work of costume art back into circulation for others to use next year.)

All in all, for a holiday that seems so free-wheeling when it’s in motion, Festival is highly ritualized. But really, the most important rules are these:

  1. Do not ask names.
  2. Do not give names.
  3. What happens at Festival stays at Festival.

And so a particular sort of holiday has come to be. I mean, just try to imagine if Vulcans were allowed to cut loose and do whatever they want for two days and three nights, no judgment, no repercussions, none of the usual rules about controlling their emotions.

spock

Now that’s a party.

Look what we can do

From the Kickstarter fundraising campaign for Trajelon: The Way of the Falling Star Book 2, Friday March 6th 2020:

Something has occurred to me. Probably belatedly. For all this time that I’ve been asking you to help me publish Trajelon, I’ve been talking about the content, which is all well and good and I’m certainly proud of it, but that part is done already. What we’re trying to do here together – the reason we need to raise capital – is to put out a physical copy of the novel, and maybe you’d like to see what that would look like.

And because we’ve already done this once before, with Book 1, I can show you!

I have to tell you that, as an author, there’s nothing in the world like actually holding a print copy of a story you’ve written. A real, live, solid, honest-to-goodness book, with my name on it and everything. When my first proof of Mornnovin arrived, and I saw that book-shaped package sitting on my doorstep, I let out a genuine squeak. It was very undignified. Luckily, no one was there to witness it but my dog, and Hento doesn’t judge. There may also have been some slight hyperventilation when I opened the package and saw the spine of the book with my name right there in fancy print.

From there it just got more surreal. My cover. My map. My story. My Elven glossary. THAT’S ME ON THE “ABOUT THE AUTHOR” PAGE! There it all was, just like I’d sent it to the printer. It would turn out, of course, that there were some things to tweak and fix about that first proof so it wasn’t a perfect specimen or anything, but having it in my hands was… an experience.

It took a couple tries to get it right. I was brand-spanking-new to publishing, and with IngramSpark I am my own layout designer, cover designer, editor, typesetter – the whole enchilada. All they do is print exactly what I send them, exactly how I send it. The learning curve was steep. I’m happy to report, though, that I did learn.

And this is what I’m capable of giving you.

Mornnovin is a 6 x 9 trade paperback with matte laminate cover and cream interior, 496 pages in total. It weighs, if you’re curious, approximately 1.6 lbs, and is just over 1 inch thick in the spine.

Let’s all take another minute to appreciate Scott Baucan’s beautiful cover art.

Have you ever tried to write a back cover blurb? Ugh.

I can’t even tell you how many hours I spent looking at fonts online, hunting down the perfect specimen.

We have a map!

It’s a book! For real!

Spoilers.

Yep — this is a conlang glossary sort of book!

I felt strongly enough about the overall quality of Mornnovin that I entered it into the 27th Annual Writer’s Digest Self-Published Book Awards. It scored a perfect 5/5 on Production Quality and Cover Design.

As proud as I am of the trade paperback, though, I want to show you something even prettier.

Exactly three hardcover copies of Mornnovin exist in all the world: two for my wonderful $500-backers, and one for my amazing husband who happens to be my biggest fan and supporter. I threw this reward in almost as an afterthought last time, (and went through some unexpected headaches getting it made,) and then ended up being completely blindsided by just how much I loved the finished product.

I mean. It’s just gorgeous.

Look at that gloss. That shine. The solidity of it.

Shiny.

Hento insisted that I include this photo.

Currently, I have exactly one pledge for Trajelon at the $500-level, which means that as things stand I will be printing just two hardcover copies of this book, ever, when the fundraiser ends. TWO! That seems like a shame, wouldn’t you say?

At any rate, I hope you agree that the product is gorgeous and well worth what we’re doing here with this campaign. And I don’t know about you, but I can’t wait to hold Trajelon and see it sitting next to Mornnovin on my bookshelf!